
In Clash of Clans they were a loss to the Player, even if they remained alive at the end of the fight, which to me was one of the downfalls of that Game.

Probably the most beneficial of them all is the fact that Troops can be reused over and over again in battle if they survive. With this new title it really feels like the Developers have listened to the Players when it comes to its many Gameplay improvements. Though there is no league system and the absence of a Chat feature also seems disappointing. Like its older Brother, Boom Beach also allows its Users to Raid other Players Bases in the hope of gaining Loot and Medals to advance through the Leaderboards. Blackguard inhabited Islands and other Players Bases are discovered by unlocking different parts of the Map with Gold, which makes the amount of possible battles feel endless and with the addition of things like resource Bases, we can see Supercell have really tried to create something bigger than Clash of Clans.
#War of beach review series#
This time though it comes in the form of Naval Warfare set on a series of Islands where Players have one main objective defeat the Blackguard, liberating their captives from enslavement whilst also collecting Gold and Wood (and later on also Stone and Iron). It follows the same basic principles of Clash of Clans collect resources to build a Base strong enough to defend against your Enemies. Their latest release, Boom Beach is currently Free to Play on iOS devices, and looks to bury its competitors by giving Casual Strategy Games a fresh new feel. Supercell, Developers of the iOS smash hit Clash of Clans, have essentially taken the raw mechanics of their hugely popular strategy Game, and built around it. Supercell's next take on Strategic Warfare.

This review contains spoilers, click expand to view.
